

| () | Autodetect or KineticHUD | 0.145 | | | | () | Autodetect or Vanilla | 1.0.1 | ✔ | | | () | Autodetect or MUI | 42 | | AAI Panel Style is always set to "Custom Panel".
#FALLOUT 4 COLOR UI BUG MOD#
| () | Autodetect or Restoration Mod | 11.2.4 | | () is supported too | | () | Autodetect or SydneyHUD | 4.2.7 | | | | () | Autodetect or PD:TH HUD Reborn | 223 | | | | () | Autodetect or Vanilla | Fix 8 | | | | () | Autodetect or Sora's HUD Reborn | 2.5.0 (Final) | | | | () | Autodetect or Void UI | 1.2.9.1 | | Time Format "'xx' min 'yy' s" in Custom Panel is not supported and will be changed to "xx:yy" |
#FALLOUT 4 COLOR UI BUG PLUS#
| () | Autodetect or VanillaHUD Plus | 3.1.5.4 | ✔ | VanillaHUD Plus' Advance Assault Info overrides BAI's "Show Advanced Assault Info" option. No new features or bugfixes will be made. | () | Autodetect or WolfHUD | 3.32 | ✔ | WolfHUD's Advance Assault Info (standalone too) overrides BAI's "Show Advanced Assault Info" option. Please see the "VR" column to determine if your HUD is supported in VR.
#FALLOUT 4 COLOR UI BUG UPDATE#
| Vanilla (VR) | None | Update 222.2 | ✔ | BAI detects VR automatically and HUD Compatibility is ignored. | Vanilla | Autodetect or Vanilla | Update 222.2 | ✔ | | | HUD | HUD Compatibility | Version | VR | Notes | Even if client drops-in to one in progress. Show/hide 'Time Left' and 'Spawns Left' and change 'Time Format' (Advanced Assault Info only)Īs of version r134, all heists (even custom and future ones) with Endless Assault are supported on both host and client.

Experimental support for clients to trigger EA Box Show Wave Survived Banner when you and your crew survive police assault Change Assault Box, Assault Box with Captain, Endless Box, Wave Survived Box, Point of no Return Box, Assault State and Holdout color Hide hostage panel on normal assault, when Captain arrived and on endless assault Select different HUD Compatibility (Some HUDs may not have all features available) Show Endless Assault Box when game triggered endless assault

Harden Simms and Maggie, two child-inhabitants of Megaton, disappear from the game if the town is blown up by detonating the atomic bomb.Fallout 3 notable children Edit Fallout: New Vegas notable children Edit They will always cower and flee instead of retaliating against their attacker. In Fallout 4, children remain invincible, but they, like in previous games, will react to being assaulted. Eventually, Bethesda scrapped the idea for The Elder Scrolls IV: Oblivion altogether, but in Fallout 3 they went the other way, allowing children for authenticity, but making them invincible. This once again raised issues, because the tactic would undermine the purpose of adding children in the first place, namely, realism. Bethesda's response was to simply make the characters invincible. They considered adding children to make the game more realistic, but this was a controversial choice: if the children could be killed, Bethesda likely would have been subject to serious controversy and legal problems that would arise from making it possible to murder juveniles in the game. Bethesda faced a similar problem when making The Elder Scrolls IV: Oblivion.
